Albany Lurcher by Thundersmacker


Dragula


Notes:

Happy Halloween!

Wake the dead in the ultimate hot rod hearse, the Lurcher. Featured in the Halloween Suprise update from GTA Online.

Little changes were made to the car. I added the crazy carburetor stacks from the Franken Stange as an extra.

The extra supercharger/blower combo has been improved and now uses the same one from my Imperator port, without the distinct blower of course.

I also swapped the original wheel models for the improved Torq-Thrust wheels from my port of GCT's Tulip GT.

The interior has been improved a little with a custom steering wheel and rat rod style shifter, and the whole interior is now purple.

The original liveries have been included and shares the same mapping from GTA V.

Update V1.1.1 Changelog:

-added compatibility for the LibertyPlates mod by Shvab.


Credits:

Original model by Rockstar Games.

Thanks to DK22Pac for the YFT to DFF Converter.

Converted to GTA IV and edited by Thundersmacker.

White letter tire textures made by RooST4R and ItsJustCurtis.


Data Lines:

vehicles.ide (remove the "+livery" flag for the car to not spawn with liveries)

lurcher, 	lurcher,	car,		LURCHER,	DUKES,	VEH@LOW,		NULL,	1,	0,	0.2096,	0.2096,		0,	5,	1.0,	0,	ext_requi+ext_strong+livery

handling.dat

LURCHER      2350.0  2.0  88	0.0 0.07 -0.18 		0.00 5  0.231 1.0 172.0	0.205 0.618 0.50 25.0		1.26 1.08 15.4 0.15 0.4800		1.8  0.9  0.9  0.11 -0.16 0.0 0.50  		1.0 0.6 0.9 1.5 	0.0  45000 		440000		0				0

carcols.dat (goes in car3 section)

lurcher,	0,3,3, 0,124,124, 0,69,69, 0,56,56, 0,35,35, 37,37,28, 49,49,124,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE lurcher FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD BONNET_FWD POS 0.000000 0.954663 0.731371 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD BONNET_BWD POS -0.000061 -2.982544 0.720560 ANGLES 0.000000 0.000000 3.141522 FOV 45.000000
VEHICLE lurcher FIELD CINEY_WHEEL POS -1.285522 0.588953 0.028749 ANGLES -0.068124 -0.000000 -0.096959 FOV 45.000000
VEHICLE lurcher FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CINEY_MISC_1 POS 1.446167 -5.772522 1.321668 ANGLES -0.265228 -0.087751 0.220830 FOV 45.000000
VEHICLE lurcher FIELD CINEY_MISC_2 POS -1.089446 -0.564498 0.682635 ANGLES -0.173164 0.126798 -0.414519 FOV 45.000000
VEHICLE lurcher FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CARPHONE POS -0.413452 0.709839 0.577848 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD AIM_FR POS 0.005249 -0.702026 1.095788 ANGLES -1.562075 -0.000000 0.004820 FOV 45.000000
VEHICLE lurcher FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE lurcher FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[lurcher]
structType = 0
field_1 = 41328
flags = 0xAA628 
floatAsInt_A = -21.0
floatAsInt_E = -1.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_FAST_1_REVS_OFF
field_26 = 380.0
field_2A = 150.0
floatAsInt_2E = -0.46
floatAsInt_32 = -5.6
field_36 = 4000.0
field_3A = 3000.0
floatAsInt_3E = -3.03
floatAsInt_42 = 2.0
field_46 = 380.0
field_4A = 100.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 6.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 6.0
floatAsInt_multiplier1200_8A = -1.0
floatAsInt_multiplier1200_8E = 0.3
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_FAST_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBO_3_WRAP
floatAsInt_multiplier1200_C2 = -0.5
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_FAST_1_FAST_1_START_DIST
hornSound = EMPEROR_HORN
openSound = VEHICLES_EXTRAS_MUSCLE_CAR_OPEN
closeSound = MUSCLE_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_MUSCLE_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_CUSTOM
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HEARSE
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 0.0
field_11A = 25
floatAsInt_11E = 0.0
floatAsInt_122 = 3.0
floatAsInt_126 = 2.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 2
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_OLD_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_V_ENGINE_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1